The core of their belief is that everything ends. The "Sinkers" believe in the sanctity and inevitability of entropy, particularly the inevitable destruction of all things. They are derived from real-life existentialists and the philosophy of Friedrich Nietzsche. Their headquarters is the insane asylum of Sigil, called the Gatehouse. "Bleakers" or "Madmen" deny that any belief system has any merit as they see it, the universe has physical rules, but no metaphysical or philosophical ones, therefore any meaning in life must come from within. However, the ultimate goal is not Nirvana but apotheosis. Shares many parallels with Hindu, Buddhism, and most sects of Mormonism. Their headquarters is the Great Foundry, symbolizing their belief that the multiverse constantly forges and refines all beings. Known as "Godsmen" they believe that each life is a test, and that every person has the potential to become a god. The Athar are broadly derived from real-world atheists, agnostics, and Deists. Following the faction war, and banned from Sigil, they moved their headquarters to the base of the infinite spire where divine magic does not function in protection of the many gods they have offended. Their headquarters in Sigil is the Shattered Temple, the former temple of the dead god Aoskar. Instead, Athar priests channel divine power from what they call the "Great Unknown", or what they believe to be the true divine force behind everything. They claim that the gods (whom they call "powers") are powerful but have limits and do not deserve worship. Original factions Athar Īlso known as "the Defiers" or "the Lost", they deny not only the gods' right to pass judgment over mortals, but their very divinity. The lowest-ranking members are called Namers because many of them have only a tenuous faith in their faction's philosophy and are thus members in name only. Other high-ranking faction members are called Factors, and mid-level faction members are called Factotums. The Free League membership swelled to over a million, compared to the 20,000 or so members present day.įactions are led by a Factol. At one point there were many more Factions, but after a war referred to as the Great Upheaval amongst the factions, the Lady of Pain decreed that they had two weeks to get the number down to 15 or she would kill them all. There are fifteen Factions in total, per decree of the Lady of Pain any additional factions emerging would be subject to her wrath (unless they destroy one of the current 15). All Factions hold many secrets from non-members and even their own members, for the fewer who know a secret, the more secret it is (and these are secrets of power, either wielded or potentially gained by the Faction's adversaries). Each of the Factions is based around one particular belief system many of the Factions' beliefs make them enemies where their other goals and actions might have made them allies. They are the ones the people look to for authority the Lady only gives edicts or appears personally under rare circumstances. While the Lady of Pain is considered the ultimate ruler of the planar metropolis called Sigil, "the City of Doors", the Factions perform virtually all the actual administrative and practical functions of the city. The Factions are fictional philosophically based power groups in the Planescape campaign setting for the Dungeons & Dragons fantasy role-playing game. ( October 2009) ( Learn how and when to remove this template message) Please help rewrite it to explain the fiction more clearly and provide non-fictional perspective. This Dungeons & Dragons-related article describes a work or element of fiction in a primarily in-universe style.
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